

also many patches are adding features, not just fixing problems.


with steam and hl2 its much less expensive because there is already a delivery system set up, so everything is automatic. The lack of patches for games is most likely because it costs more to make the patch than its worth to fix the problem. does that make them the best engines ever? look at most EA games, each one has like 2 or 3 patches, if that. all it says is that the developers are more involved with working on their engine, instead of leaving it alone. The amount of patches released has nothing to do with the quality of the engine. I bet the choice of engine had more to do with licensing charges and user base then technology. I personally think Source is one flaky engine just look at how many patches have been released compared to Quake4. You need to separate the art from the engine many people judge the engine based on the artwork not the actual engine.
